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Fight for survival in the arena!
Brickbattle Arena's description.

Brickbattle Arena is a map that debuts in BEAR*. Brickbattle Arena released alongside with THE BRICKBATTLERS, created by Shroombaloombie, ADizzyStar and DaDominator630. Brickbattle Arena has a total of 0 Puzzles, and 1 Gamemode.

Appearance

Brickbattle Arena is a large arena with 4 towers. The four towers are green, blue, red and yellow, mimicking the color scheme of the Doomspire Brickbattle's towers.

When you join this map, the regular match beginning screen will be changed to this:

Cutscene Messages
"Bossman said to not touch the machine in the back."
"You know you shouldn't, but..."
"It sure is tempting."
"I mean, what's the worst that could happen?"

Gamemode

In a Waves round, players have to survive 8 Waves while fending off enemies by using their weapon(s). In each wave, new enemies will start to spawn and more enemies will be spawned increasing the difficulty of each wave and decreasing the chances of surviving. When Wave 4 starts, two Mini-Bosses will be spawned and the players have to defeat them while avoiding their attacks, or else it would get in the way of surviving the round. When Wave 8 starts, a Raid Boss will be spawned and players have to defeat it while avoiding its attacks and fending off its minions within the remaining time limit to win the round. Not defeating the boss in time will make the game over.

The players will get some health when a wave is over:

Current function:

Wave 1-3 4 5-8
Health 15 health 50 health 25 health

How To Win

  1. Once you join the map, there will be a 1-minute timer for each wave. You will get 3 weapons: a Sword, Paintball Gun and a Rocket Launcher to defeat all of the enemies.
  2. You will need to use your weapons to kill all of the enemies in the upcoming waves. The enemies can damage your health when being near them.
  3. When you make it to Wave 8 and defeat David B. while also defeating the enemies, It’ll say "THE BRICKBATTLERS HAVE BEEN DEFEATED, YOU WIN!"

Enemies

Enemy Appear from Health Attack & cooldown Behavior Damage
Splatter Idle
Splatter
Wave 1 100 [TBA] Shoots the player with a paintball gun that damages and covers their screen with a splat mark. Range: 10
Builder Idle
Builder
150 [TBA] Will head towards the nearest player. Does not have any ranged attacks. Closeup: 7
KO Idle
K.O.
100 [TBA] Will run towards the nearest player and do damage. Closeup: 11
Bighead Idle
Bighead
170 [TBA] They can throw out bombs that do some damage.

Note that they stop for a second before throwing a bomb.

Bombs: 20
Boss Builder Idle
Boss Builder
Wave 4 1250 [TBA] Works the same as normal Builder, but in his first phase he has a brickwall shield that either reflects projectiles or gives him more health. In the second phase the brickwall will be gone, making Boss Builder faster and dealing more damage.

Boss Builder can do a lot of closeup damage and can also trip players.

Closeup: 5 (1st phase)

Closeup: 25 (2nd phase)

Outrageous Idle
Outrageous
1600 [TBA] Shoots rockets into the air and a target will appear where they’ll land, usually under a player. He can also attack melee damage. Closeup: 12

Range: 15

Turbo Idle
Turbo
1200 [TBA] Will stand still for a few second before jumping high into the air and ground pounding the nearest player Groundpound: 40
Enchanted Splatter Idle
Enchanted Splatter (Replaces Splatter)
Wave 5 200 [TBA] Works similarly to Splatter, however, now the paintballs do less damage damage, granting the player a debuff, ranging from making them slower, deal less damage, or have a lowered attack rate, etc. Range: 2

Random debuff

Big Builder Idle
Big Builder (Replaces Builder)
400 [TBA] Same as Builder but more tnky and does more damage. In its first phase it has 4 arms, however in the second phase it will have 2 arms left, dealing less damage. Closeup: 14 (1st phase)

Closeup: 8 (2nd phase)

Dark KO Idle
Dark K.O. (Replaces K.O.)
120 [TBA] Same as K.O. but it is slightly faster and does more damage. Closeup: 14
Biggerhead Idle
Biggerhead (Replaces Bighead)
800 [TBA] Summons 2 Bigheads every 8 seconds. Bombs: 20
S.H.O.B
S.H.O.B.
300 [TBA] Once having targeted a player S.H.O.B. Shoots out tiny pebbles that do little damage, however due to the amount it can throw S.H.O.B. can inflict lots of damage. Note that it pauses before and after attacking, allowing you to get some hits on it. Pebbles: 5
Noobrid Icon
Noobrid
Wave 6 350 [TBA] Will try to run away from players and cannot be hurt by ranged objects. Whoever kills Noobrid will have their screen distorted and be granted a random debuff. There is only 1 Noobrid that spawns ever in this map. None
Brickbattle Idle
Brickbattle
Wave 7 400 [TBA] Runs towards the nearest player and deals a lot of damage. Can also shoot out bombs. Closeup: 20

Bombs: 15

David B Idle
David B.
Wave 8 3000-20000 (Depends on how many players are still alive) [TBA] Will mostly stay around the middle. Has the ability to summon raining bombs and Killbots. He uses a hammer as the main attack which does a lot of damage and flings any players nearby. Bombs: 25

Hammer: 50

Killbots
Killbots
60 [TBA] Shoots out rockets towards nearby players. Rocket: 15

Rewards

Trivia

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